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RDCenemy Guest 86.35.216.x
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Posted: Tue Jan 02, 2007 7:52 pm Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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The idea is to prevent multiplayer mode on cracked versions of the game. The point is that only people who pay for their copy can enjoy the multiplayer.
If a Lan mode would have been included it would open the doors to LAN-over-Internet tools like in the previous game versions.
I guess EA thought it would lose less money from ppl not buying the game because there's no lan built in than the amount they gain from those who want to play it online at no matter what cost. |
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jurok89 Guest 91.127.110.x
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Posted: Tue Jan 02, 2007 8:09 pm Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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| Hi guys i dont speek very well english but maybe i can help you. I got an original copy of the game wenn someone need it. Maybe some thing from the game is different from the ilegal copy |
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edasx Site Admin
Joined: 16 Nov 2005 Posts: 65
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Posted: Wed Jan 03, 2007 12:05 am Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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| jurok89 wrote: | | Hi guys i dont speek very well english but maybe i can help you. I got an original copy of the game wenn someone need it. Maybe some thing from the game is different from the ilegal copy |
thanx, but this has nothing to do with legality of the copy =) after all, making changes to cracked copy would be even easier than legal =) |
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Nomake Guest 24.59.98.x
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Posted: Wed Jan 03, 2007 7:45 am Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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| I just played Carbon online with a friend. Holy crap having to connect all the way out to EA and back created such horrible lag. Ewww. I hope this project figures out what it needs to... ;_; |
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Ringkolz Guest 124.106.234.x
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Posted: Wed Jan 03, 2007 4:41 pm Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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| Elo! I'm new here, i always check this forum for some news about the LAN play for NFSC...So whats the situation for now? Is it going to be out soon? |
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covo2k
Joined: 19 Nov 2006 Posts: 9
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Posted: Thu Jan 04, 2007 8:37 am Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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Hello @all.
First i want to say i understand the point what's going out from EA to prevent software piracy.
BUT this is a racing game so it MUST have a LAN mode.
I think there are other ways to prevent the hackers/crackers out from the game.
Whatever the actual state is as follows:
I'm behind the scene. I hacked completely in Carbon with help from arushan's addon.
I want to describe the situatiion.
Frontend | Interface | Backend
We are now in the inteface layer.
But we have to go to the frontend layer.
When we're in this position.
We have two options
1. Creating our own private key modificate the SSL Server so Carbon can connect(Creation of new players via SQL-DB or something like else). It depends on the verification of the certificate. This means if Carbon don't validate that the server-certificate(which we fake) are right we'll can get it.
2. Disable the complete SSL Technique and make the commands for connection, creating a room, chatting and so on in plain text.
This depends on if we can decrypt the commands like it was in nfsu 1,2 (there you have acronyms for this like ~png, cb, ...)
I know you all think that this is impossible. BUT it IS completely possible. Because how long humans create games, cracks, firewalls and so on. There are logical humans who can get it. It's only a matter of time.
I tell you when i get it or when someone have another ideas please write it down
so far coVo2k  |
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Nobody Guest 68.1.250.x
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Posted: Wed Jan 10, 2007 10:55 am Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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| Call me crazy, but I believe the only way to ever really get this working would be to hijack the unencrypted data streams by using a hook before they are ever sent. It may be best to allow the game to handshake with EA's servers, get the keys, verify, and then our tool intercepts all data directly BEFORE it is encrypted, redirects it to a server emulator UNENCRYPTED, the server emulator replies with more application data which is directly injected into the program again. Millions of people across the globe have been working for years unsucessfully to circumvent encryption methods -- smarter people than everyone who has ever read this thread combined -- and they have failed. We will NOT break the encryption. Direct hijacking of the data stream is the ONLY way (excepting actual modification of the game executable, which we should avoid as it would take a lot of work). |
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edasx Site Admin
Joined: 16 Nov 2005 Posts: 65
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Posted: Wed Jan 10, 2007 9:29 pm Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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| Nobody wrote: | | We will NOT break the encryption. |
Yes we won't, but we can either skip it (crack the game dll/exe not to encrypt anything) or encrypt it with our keys... that's the current possible solutions.
silly tip: zero out (NOOP) all functions regarding the encryption decryption of the connection mechanism (possibly returning same values as receiving?
is there some experienced computer game cracker? |
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nospec Guest 202.58.161.x
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Posted: Thu Jan 11, 2007 2:11 am Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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| is the patch already out ? i'm really need the patch to play with my friend in LAN.. |
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Schultzy Guest 220.245.178.x
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Posted: Thu Jan 11, 2007 2:20 am Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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| No, the patch (as far as i know) aint out, thats why this forum is here, to give ideas about how the patch should be done |
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Nobody Guest 68.1.250.x
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Posted: Fri Jan 12, 2007 3:26 am Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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| I was talking about "skipping" the encryption by reading the game's memory, using the same method as the "addon" earlier in this thread (at least that is how I think it worked). There really isn't that much else to do, as far as I can see. We simply need to modify that addon to, instead of outputting to a file or w/e, outputting to a socket. Then simply build a server to receive the data and act on it appropriately (like the NFSU LAN server) and modify the "addon" to reinject the responses back into the process. Think of the communication in two layers, the application layer and the encryption layer. We will hook into the commands sent via the application layer before they are ever encrypted via the "addon" concept presented earlier. We will then send the data out, and when we receive data back from our "server", we will again bypass the encryption layer and basically do the opposite of what the "addon" does, inserting the received response into the application layer. As far as I have understood the networking of the game, the game should be none the wiser that the packet/response was never encrypted (assuming we inject it into the correct locations). |
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nospec Guest 202.58.161.x
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Posted: Fri Jan 12, 2007 4:09 am Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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| so, how far the project now... |
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CRACK Guest 203.128.15.x
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Posted: Sun Jan 28, 2007 10:22 am Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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Well guyz you are doin great job ...kee p it up and do mail me if u have got some success,,,newayz CHILLL!
God Bless Game Crackers!  |
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FLASH Guest 203.94.216.x
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Posted: Mon Jan 29, 2007 10:19 am Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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the patch has t be out fast b coz untill then EA wil be out with the another NFS.....!
can cracking the online mode do t the need full [/quote] |
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Streetman
Joined: 04 Feb 2007 Posts: 37
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Posted: Sun Feb 04, 2007 10:49 pm Post subject: Re: NFS Carbon over LAN possible? (Client/Server) |
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hmmm..  |
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