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NFS Carbon over LAN possible? (Client/Server)
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Gr3g
Guest
84.163.80.x





PostPosted: Sun Nov 26, 2006 12:26 pm    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

hello

i´m back! what´s the status of the patch or it is possible??
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covo2k




Joined: 19 Nov 2006
Posts: 9

PostPosted: Sun Nov 26, 2006 3:15 pm    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

Hello all.

I hope that i'm not the only person who is developing a client/server mechanism for Carbon.

When someone is also developing a tool for Carbon please contact me.
Or when someone has experience in programming with C++ and Networks, Sockets, Encoding/Decoding from RSA with RC4 128 Bit SHA encryption and DLL-programming.
So we can work together.

It will be better when there work more peoples on this stuff. So we can release a tool faster.


E-Mail : rudolph@cetima.de
ICQ : 167061196

Because there are bad news. Now i'm finally sure that EA Games using in Carbon this encryption

Code:

Cipher Suite: TLS_RSA_WITH_RC4_128_SHA (0x0005)


And this certificate-System

Code:

Algorithm Id: 1.2.840.113549.1.1.4 (md5WithRSAEncryption)


With a key

Code:

Handshake Type: Client Key Exchange (16)



So we have two options on they i'm working already the whole time.

#1:
My code for Client/Server program sends the whole packet which is sending from EA to the Client. I captured the packet what comes from EA in which is the whole stuff about the SSL encryption with key and md5-hashcode.

So now you start the client-program on the clientpc then you start the server-program on the server-machine. When Carbon starts on the client and estabilish a connection to the server the server response with the captured packet and sends the whole packet to the client. The client recognize it and maybe the authorization works.

On this i work at the moment. I hope i handle it till to the evening.

#2:
Hack in Carbon with a DLL and capture the key or the packet before it is encrypted. So we know the RC4-Key and can simulate the connection through server/client. This is very difficult and hard to make. So when we only have this option it will be really better when there work more people on this problem. Otherwise i will need much time to decrypt it.


BTW: The servercode with server.dll and server.cfg i tried out. But it doesn't work for Carbon. It only works on Most Wanted :/

So i hope someone contact me Wink

So far the study and research.
When i have make a big advance i'll tell you.

mfg coVo2k Wink
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interested
Guest
89.178.69.x





PostPosted: Sun Nov 26, 2006 8:26 pm    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

I suppose there are trainers able to change position of car directly already

maybe u shouldn't mess with auth and should better make the server of
"raw direct motions"

I mean as it made for GTA (3, vice city, sa) - it originally offered no multi
and Gta console recorded and updated motion in 3 dimensions

Real ea.com emulation is the best possible but ssl encryption...

Also: can PC guys play with Consoles?
Is it possible to emulate Console hosting the game?

Sorry 4 poor english and stupid idea Idea
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interested got back
Guest
89.178.69.x





PostPosted: Sun Nov 26, 2006 8:57 pm    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

i've realized that my previous post is sh1t

As a lamer i think that essense of every auth is comparison
maybe this way it will work:
1. client read the cd-key and send it 2 lan server
2 server generates database of local players keys
3. client modify the Host or other config so the game connects to
lan server adress
4 authentification...(maybe room pre-made too)

or servers send to clients list of possible keys and then client modify
the cd-key/user and routing on every local machine

I'd like to help but i'm so weak in network security Crying or Very sad
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Guest

89.178.69.x





PostPosted: Sun Nov 26, 2006 9:00 pm    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

can we encrypt this md5 with Brute force? Shocked Laughing
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covo2k




Joined: 19 Nov 2006
Posts: 9

PostPosted: Sun Nov 26, 2006 9:05 pm    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

Hehe ^^

No this won't work. It's decrypted with md5 and RSA Encryption and 128 Bit.
But i changed my server in SSL connections. So that the server can handle the SSL connection with Version 3.0 maybe i found another way to simulate it or i can decrypt it.

You're life isn't so lang as Brute Force needs to decrypt it Wink
So the only way is you need many family-members and many generations and maybe in 200 years you have the key hihi Wink


But soon i'll get it Wink

Stay tuned.

mfg coVo2k Wink[/quote]
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covo2k




Joined: 19 Nov 2006
Posts: 9

PostPosted: Sun Nov 26, 2006 9:14 pm    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

interested got back wrote:
i've realized that my previous post is sh1t

As a lamer i think that essense of every auth is comparison
maybe this way it will work:
1. client read the cd-key and send it 2 lan server
2 server generates database of local players keys
3. client modify the Host or other config so the game connects to
lan server adress
4 authentification...(maybe room pre-made too)

or servers send to clients list of possible keys and then client modify
the cd-key/user and routing on every local machine

I'd like to help but i'm so weak in network security Crying or Very sad


No it was a good idea and when EA had done their Authentification System in this way. In this way the Underground 1 server/client tool works.

BUT the problem is that EA uses now a certificate :/ the certificate i can simulate, this is no problem but the key it is :/

But i'm very confident that either i can decrypt it or simulate this in another way. I spend very much time and hard work in it and i think it must be possible Wink

I try my best and go on and go on ^^

Remember, when someone wants to help me with programming and have experience in the topics i wrote, see above post from me.

So far coVo2k Wink
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Gr3g
Guest
84.163.118.x





PostPosted: Mon Nov 27, 2006 3:56 pm    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

hmm....
wehn everybody here cracked the key with brutus we are finish in 100Years:D


[quote=covo2k]You're life isn't so lang as Brute Force needs to decrypt it Wink
So the only way is you need many family-members and many generations and maybe in 200 years you have the key hihi Wink


But soon i'll get it Wink[/quote]

I want to know you methode^^
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Guest

201.47.38.x





PostPosted: Sun Dec 03, 2006 10:54 pm    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

Hello everyone!

Had you discovered if the certificate is dynamically transmitted in each connection? Or the public key of the certificate is stored in game's source?

If the certificate is resquested in every authentication, we can send a dummy one with the same parameters of EA's certficate (key size and encryption algorithm), except for the key, that we will choose.

It's like a man-in-the-middle attack... But it wont work if there are some method to validate the certificate.

Congratulations for the good work done here...

Andoreh
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Guest

85.124.17.x





PostPosted: Sun Dec 10, 2006 11:00 pm    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

Hi!

Is there anything new. Did anyone manage to play the game over hamachi?
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edasx
Site Admin



Joined: 16 Nov 2005
Posts: 65

PostPosted: Mon Dec 11, 2006 5:36 am    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

no progress yet =(
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Guest

85.124.18.x





PostPosted: Mon Dec 11, 2006 11:02 pm    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

Too bad.

There are many nfs:carbon hamachi servers, but I suppose they're fake.
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edasx
Site Admin



Joined: 16 Nov 2005
Posts: 65

PostPosted: Tue Dec 12, 2006 7:51 pm    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

they are fake =) as long as noone would release a working lan server we can't do much =(
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xboxlive2k7
Guest
219.95.172.x





PostPosted: Thu Dec 14, 2006 5:24 pm    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

actually, i was just wondering... If people could make private servers for MMORPG's like World of Warcraft , Ultima and so on... Why arent there Carbon servers?
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Guest

85.124.18.x





PostPosted: Thu Dec 14, 2006 7:28 pm    Post subject: Re: NFS Carbon over LAN possible? (Client/Server) Reply with quote

There's not such a great community like for WOW.
In one year noone's gonna play carbon anymore I think.
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